![]() ![]() Next, I will explain how to get to the drakes’ location in this OSRS drake guide. If using Ranged, have at least 75 Ranged, and if using Magic, you want at least 85 Magic. You should also have at least 70 Prayer in order to use Piety. ![]() If using melee, you want at least 80 in all your melee stats: Attack, Defence, Strength, and Hitpoints. None are hard requirements, but fighting drakes will be drastically more difficult without these stats. Of course, these stats depend on which attack type you want to use against the drakes. Third, you will need a number of stats to be able to fight drakes effectively. All the other Slayer Masters in the game also have the same inventory, but Konar is right next to the drakes’ location. You can buy the boots of stone from her by simply trading her. You will need the boots of stone/brimstone, or granite boots to navigate the dungeon with drakes.įortunately, there is a Slayer Master very close to the dungeon entrance named Konar. It’s on the continent of Great Kourend, which requires a few quests to fully unlock. Second, you need access to Mount Karluum, which is the only location where drakes can be found. First, you need 84 Slayer to be given a drake task and to be able to damage the drakes in any way. Moreover, walking in circles around Galvek allows the player to avoid his rocks and dragonfire.The first explanation given in this Old School RuneScape drake guide regards the requirements to kill drakes. His earth attack can be avoided by simply moving one square. This deals no actual damage to the player, but leaves them extremely vulnerable to the highly damaging dragonfire, which he almost always uses if he is successful in binding the player. He can occasionally launch earth projectiles, which if the player is caught in, will be bound for several seconds. Galvek takes on the powers of earth, landing on the middle of the ship. Galvek's rock tomb attack during phase 4. Galvek also uses Ranged attacks much more commonly in this phase. Phase III has the potential to be Galvek's deadliest phase, as the player is incredibly limited to movement if Galvek launches his tsunami and his fireball subsequently, leaving almost no room for error. If hit by these waves, the player will take damage equal to their health. He can occasionally send out tsunami waves (acting much like the Queen Black Dragon's firewalls in RuneScape 3) along with the standard one-hit fireball. Galvek takes on the powers of water, flying towards the eastern side of the ship. Galvek also begins to use Ranged attacks here and uses his Ranged and Magic attacks at random. He can occasionally launch gusts of wind that drain the player's stats by 2 and run energy by 40%. Galvek takes on the powers of air, flying towards the western side of the ship. Galvek's hurricane attack during phase 2. This phase is common to die in due to players trying to move to avoid his dragonfire attack or moving at the same time Galvek teleports them, resulting in the player running into a bomb and dying. These fire bombs are always placed in the same position, and will explode after a set amount of time has passed. He can occasionally launch fire bombs, which if touched (bombs cover a 3x3 radius), will deal an incredible amount of damage, and will very likely instantly kill the player. Galvek stands at the bow of the ship, attacking players with Melee and Magic. ![]() He can also launch pink dragonfire, which disables all prayers upon impact. The effects of super antifire potion do not work against Galvek. If next to the tile, which was hit by dragonfire, players take half the damage instead. He uses all three forms of Combat, and a special dragonfire attack which is capable of killing players in one hit if they do not move away from it, regardless of their protection. Galvek has 1,200 health and four phases, with each phase consisting of 300 Hitpoints each. ![]()
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